Allocation |
This class provides the primary method through which data is passed to and from RenderScript kernels. |
BaseObj | BaseObj is the base class for all RenderScript objects owned by a RS context. |
Byte2 | Class for exposing the native RenderScript byte2 type back to the Android system. |
Byte3 | Class for exposing the native RenderScript byte3 type back to the Android system. |
Byte4 | Class for exposing the native RenderScript byte4 type back to the Android system. |
Double2 | Class for exposing the native RenderScript double2 type back to the Android system. |
Double3 | Class for exposing the native RenderScript double3 type back to the Android system. |
Double4 | Class for exposing the native RenderScript double4 type back to the Android system. |
Element |
An Element represents one item within an |
Element.Builder | Builder class for producing complex elements with matching field and name pairs. |
FieldPacker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. |
FieldPackerThunker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. |
Float2 | Class for exposing the native RenderScript float2 type back to the Android system. |
Float3 | Class for exposing the native RenderScript float2 type back to the Android system. |
Float4 | Class for exposing the native RenderScript float2 type back to the Android system. |
Int2 | Class for exposing the native RenderScript int2 type back to the Android system. |
Int3 | Class for exposing the native RenderScript int3 type back to the Android system. |
Int4 | Class for exposing the native RenderScript int4 type back to the Android system. |
Long2 | Class for exposing the native RenderScript long2 type back to the Android system. |
Long3 | Class for exposing the native RenderScript long3 type back to the Android system. |
Long4 | Class for exposing the native RenderScript long4 type back to the Android system. |
Matrix2f | Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system. |
Matrix3f | Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system. |
Matrix4f | Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. |
RenderScript | This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. |
RenderScript.RSErrorHandler | The runtime error handler base class. |
RenderScript.RSMessageHandler | The base class from which an application should derive in order to receive RS messages from scripts. |
Sampler | Sampler object that defines how Allocations can be read as textures within a kernel. |
Sampler.Builder | Builder for creating non-standard samplers. |
Script | The parent class for all executable scripts. |
Script.Builder | Only intended for use by generated reflected code. |
Script.FieldBase | Only intended for use by generated reflected code. |
Script.FieldID | FieldID is an identifier for a Script + exported field pair. |
Script.KernelID | KernelID is an identifier for a Script + root function pair. |
Script.LaunchOptions | Class used to specify clipping for a kernel launch. |
ScriptC | The superclass for all user-defined scripts. |
ScriptGroup | ScriptGroup creates a group of kernels that are executed together with one execution call as if they were a single kernel. |
ScriptGroup.Builder | Helper class to build a ScriptGroup. |
ScriptIntrinsic | Base class for all Intrinsic scripts. |
ScriptIntrinsicBlend |
Intrinsic kernels for blending two
Allocation objects.
|
ScriptIntrinsicBlur | Intrinsic Gausian blur filter. |
ScriptIntrinsicColorMatrix | Intrinsic for applying a color matrix to allocations. |
ScriptIntrinsicConvolve3x3 | Intrinsic for applying a 3x3 convolve to an allocation. |
ScriptIntrinsicConvolve5x5 | Intrinsic for applying a 5x5 convolve to an allocation. |
ScriptIntrinsicLUT | Intrinsic for applying a per-channel lookup table. |
ScriptIntrinsicYuvToRGB | Intrinsic for converting an Android YUV buffer to RGB. |
Short2 | Class for exposing the native RenderScript Short2 type back to the Android system. |
Short3 | Class for exposing the native RenderScript short3 type back to the Android system. |
Short4 | Class for exposing the native RenderScript short4 type back to the Android system. |
Type |
A Type describes the |
Type.Builder | Builder class for Type. |
Allocation.MipmapControl | Controls mipmap behavior when using the bitmap creation and update functions. |
Element.DataKind | The special interpretation of the data if required. |
Element.DataType | DataType represents the basic type information for a basic element. |
RenderScript.ContextType | ContextType specifies the specific type of context to be created. |
RenderScript.Priority | RenderScript worker thread priority enumeration. |
Sampler.Value | |
Type.CubemapFace |
RSDriverException | Base class for all exceptions thrown by the Android RenderScript |
RSIllegalArgumentException | Base class for all exceptions thrown by the Android RenderScript |
RSInvalidStateException | Base class for all exceptions thrown by the Android RenderScript |
RSRuntimeException | Base class for all exceptions thrown by the Android RenderScript |